The Fan Awakens: Review of Star Wars: The Force Awakens Untainted by Advance Publicity

When I saw Star Wars: The Force Awakens on December 16th, 2015 I was perfectly oblivious to any advance publicity. It had all started in late October 2012, when news broke that Walt Disney Studios had taken over Lucasfilm and its many assets. Kathleen Kennedy was appointed chief officer of the once Lucas-helmed enterprise and quickly proceeded to start pre-production of the seventh Star Wars installment (whilst prepping the spin-off film Rogue One in secret) . This course of surprising events made me abandon, unfollow and ignore dozens of film-related websites and social media accounts. Old habits were instantly dropped and I started distancing myself inevitably from one of my favourite hobbies, the film industry. It is therefore that I had not seen a single second, millimeter or anything of the new Star Wars: The Force Awakens, whose midnight premiere I attended on said December 16th, 2015. I went in totally blank, here is how I received a film whose marketing machinery I had ignored with monkish patience.

A fan awakens as Andreas Wanda recounts how he experienced Episode VII after a 2 1/2 year-long media sabbatical.
A fan awakens as Andreas Wanda recounts how he experienced Episode VII after a 2 1/2 year-long media sabbatical. (C) Walt Disney, Lucasfilm

Continue reading “The Fan Awakens: Review of Star Wars: The Force Awakens Untainted by Advance Publicity”

The Complete Retro Asylum Star Wars Trilogy

The circle is now complete: from The Empire Strikes Back by Parker Brothers to the LEGO Star Wars series, the Retro Asylum podcast saga on Star Wars retrogaming is (almost) the next best thing to finally welcoming back Luke, Han and Leia in The Force Awakens. Switch off your targeting computer and let retro flow through you…

The Retro Asylum Star Wars Podcast Saga starts here!

Paul Driscoll’s absolutely astounding volume on all things Star Wars can be downloaded here!

Retroasylum Podcast: From Silver Screen to Video Game!

Retro Asylum goes to the movies with TheDrisk in charge of tickets and Matt Lambourne armed with the popcorn as the guys look back at a bunch of movie licensed video games!

http://retroasylum.com/episode-113-from-silver-screen-to-video-game/

 
For an in-depth analysis of the demise of movie tie-ins see Of Movie Tie-Ins and Joystick Storytellers: The Video and Computer Game Revolution that Devoured Hollywood http://www.obiwandi.at/?p=1122

Special Editions: Why Patrik Spacek’s Indiana Jones and the Fate of Atlantis matters

Patrik Spacek has submitted a stalwart pitch to The Walt Disney Corporation to have his fabulous looking “special edition” of Hal Barwood’s and Noah Falstein’s legendary point-and-click adventure Indiana Jones and the Fate of Atlantis officially sanctioned and supported. On the eve of what is certain be an important event,  a review of the common practice and history of “special editions” is in order. What does a product make “special” beyond the difference in pricing and packaging? Is it justifiable to attach such a powerful attribute to a word as mundane as “edition”?

Continue reading “Special Editions: Why Patrik Spacek’s Indiana Jones and the Fate of Atlantis matters”

Of Movie Tie-Ins and Joystick Storytellers: The Video and Computer Game Revolution that devoured Hollywood

Why did the computer and video game industry “tie in” with motion pictures? How come the once ubiquitous game adaptations disappeared whilst gaming is more popular and lucrative than ever?

Of Movie-Ties and Joystick Storytellers: How  the Computer and Video Gaming Industry devoured the Motion Picture. An Analysis by Andreas Wanda. Screenshot: Jurassic Park by Ocean Software, Amiga OCS, 1993
Of Movie-Ties and Joystick Storytellers: How the Computer and Video Gaming Industry devoured the Motion Picture. An Analysis by Andreas Wanda. Screenshot: Jurassic Park by Ocean Software, 1993

This is an analysis of how gaming industry’s original envy turned into unsurpassed pride, of how the relationship between the motion picture and the computer and video game industries has undergone a significant change over the last four decades, of how players cast off the double-duties as brand ambassadors name-dropping a film’s title in conversations to tell their very own, very personal story of their adventures inside the bits and bytes of computer and video gaming. This is the journey of the joystick marketeer that lived to be a virtual storyteller…

Continue reading “Of Movie Tie-Ins and Joystick Storytellers: The Video and Computer Game Revolution that devoured Hollywood”