The circle is now complete: from The Empire Strikes Back by Parker Brothers to the LEGO Star Wars series, the Retro Asylum podcast saga on Star Wars retrogaming is (almost) the next best thing to finally welcoming back Luke, Han and Leia in The Force Awakens. Switch off your targeting computer and let retro flow through you…
With great trepidation I turn the page to reveal the next spread of Sam Dyer’s landmark volume on the Commodore Amiga. Sadness is slowly creeping up as I briskly process the remaining years covered by Commodore Amiga: A Visual Commpendium; every letter, every pixel presented in a lavish, precisely elegant layout feasting on the glory of 16-bit graphics I savour like that eagerly sought after drop of water, enjoyed at last, after a perilous journey through a barren landscape.
Brick Bambi has fully announced with the second video, of a C64 work in progress graphical adventure port of the “Indiana Jones and the Last Crusade ” Amiga, PC, Atari ST and Mac release. Excavate more important information AND videos here >>
Do not miss out on supporting another essential milestone in retrogaming publishing history by backing ZX Spectrum: A Visual Compendiumfrom Sam Dyer, the man behind the Commodore 64 and Amiga “Visual Commpendia”!
Retro Asylum goes to the movies with TheDrisk in charge of tickets and Matt Lambourne armed with the popcorn as the guys look back at a bunch of movie licensed video games!
Patrik Spacek has submitted a stalwart pitch to The Walt Disney Corporation to have his fabulous looking “special edition” of Hal Barwood’s and Noah Falstein’s legendary point-and-click adventure Indiana Jones and the Fate of Atlantis officially sanctioned and supported. On the eve of what is certain be an important event, a review of the common practice and history of “special editions” is in order. What does a product make “special” beyond the difference in pricing and packaging? Is it justifiable to attach such a powerful attribute to a word as mundane as “edition”?
Why did the computer and video game industry “tie in” with motion pictures? How come the once ubiquitous game adaptations disappeared whilst gaming is more popular and lucrative than ever?
Of Movie-Ties and Joystick Storytellers: How the Computer and Video Gaming Industry devoured the Motion Picture. An Analysis by Andreas Wanda. Screenshot: Jurassic Park by Ocean Software, 1993
This is an analysis of how gaming industry’s original envy turned into unsurpassed pride, of how the relationship between the motion picture and the computer and video game industries has undergone a significant change over the last four decades, of how players cast off the double-duties as brand ambassadors name-dropping a film’s title in conversations to tell their very own, very personal story of their adventures inside the bits and bytes of computer and video gaming. This is the journey of the joystick marketeer that lived to be a virtual storyteller…
Sam Dyer never ceases to fascinate retromaniacs. Whilst in the midst of preparing the essential Commodore Amiga book with Commodore Amiga: A Visual Commpendium, Sam managed to release a stellar, immersive version of his first book, the C64 Visual Commpendium for Apple’s iPad on iBooks. Get it today!