Oh how seductive the eternal evolution of technology! Oh what boredom lies in volumetric dust clouds of uncountable pixels, their toilsome birth betrayed only by the high-pitched struggle of a graphic card labouring inside a run-of-the-mill desktop computer. The mind slackens into a tupor of robotic keyboard spasms. Disbelief no longer needs suspension: with the visual display quite a spitting image of nature, the brain only needs to soften the roughest of edges. Oh what glory then the memories of old bestow on the stalwart art of retrography, the magic of 8-bit computing, beautifully preserved in Lucasfilm Games’Rescue on Fractalus. And yet the most crucial ally in its creative success, the oft-forgotten and sadly underestimated manual of words crafted bold and true on sheets of paper rested inside boxes colourful and bold.
Patrik Spacek has submitted a stalwart pitch to The Walt Disney Corporation to have his fabulous looking “special edition” of Hal Barwood’s and Noah Falstein’s legendary point-and-click adventure Indiana Jones and the Fate of Atlantis officially sanctioned and supported. On the eve of what is certain be an important event, a review of the common practice and history of “special editions” is in order. What does a product make “special” beyond the difference in pricing and packaging? Is it justifiable to attach such a powerful attribute to a word as mundane as “edition”?
Why did the computer and video game industry “tie in” with motion pictures? How come the once ubiquitous game adaptations disappeared whilst gaming is more popular and lucrative than ever?
This is an analysis of how gaming industry’s original envy turned into unsurpassed pride, of how the relationship between the motion picture and the computer and video game industries has undergone a significant change over the last four decades, of how players cast off the double-duties as brand ambassadors name-dropping a film’s title in conversations to tell their very own, very personal story of their adventures inside the bits and bytes of computer and video gaming. This is the journey of the joystick marketeer that lived to be a virtual storyteller…
Although the Retro Asylum team often post videos via YouTube, they have never actually had a dedicated channel that the entire team could upload to. Thankfully this has now been put right! The channel currently features videos by the great retromaniac Dean Swain, yet all members of Retro Asylum are set post videos in the very near future, so I highly recommend to get watching and subscribe instantly!